Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show is back to Prime Video, and it's safe to say that fans were delightfully shocked by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, trying to uphold her morals and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the irradiated wastes.

Building Anticipation for a New Chapter

The debut season's conclusion unveiled a major secret about who helped cause the atomic conflict that sealed a group of people in underground vaults for hundreds of years. It also left plenty of questions unanswered for the upcoming chapter – and, this time, expectations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, despite the fact that it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its creators prioritized physical models and locations were fabricated, reflecting the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to seem like it’s authentic.”

Indeed, pretty much everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the source material. This common understanding for the world is clear in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This approach will create a different audience reaction, a dynamic the showrunners themselves are excited to engage with.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of twists,” teases the game director. “I am excited to seeing what people think.”

Erica Keller
Erica Keller

A passionate gamer and writer with a love for retro classics and game history.